package csel.model.skills;

import csel.model.Direction;
import csel.model.Tile;
import csel.model.entity.Character;
import csel.model.entity.Entity;

public abstract class ActiveSkill extends Skill
{
	private static final long serialVersionUID = 5L;
	
	public ActiveSkill(Character owner)
	{
		super(owner);
		setAllocatedPoints(0);
	}
	
	public abstract void use(Direction d, Tile t);
	public abstract void use(Entity e);
}
